I don't have this problem with other games (Samsung Odyssey G9).īind_gamepad crouch_toggle padRIGHT_SHOULDERīind_gamepad binoculars padY padLEFT_SHOULDERīind_gamepad nightvision padB padLEFT_SHOULDERīind_gamepad wpn_fast_knife padRIGHT_THUMBīind_gamepad inventory padA padLEFT_SHOULDERīind_gamepad lighter padX padLEFT_SHOULDER Black levels are absolutely garbage with HDR on and everything is super washed out compared to SDR. I checked user.cfg and there are no data lines corresponding to resolution, here's what the user.cfg is comprised of.Īdditionally, I was sorely disappointed a the quality of HDR in this game, it appears to be broken. I'm not 100% sure, but looks like nothing changed in EE in this regard.I'm having a problem where the settings don't stick and I have to spend like 5 minutes to set the resolution every time the game starts as it rebuilds shaders or something. AFAIK it was universally known on release that there are plenty of extremely low res textures throughout the game. In metro's case it seems to be the latter. There is simply no higher res texture available. There is some kind of problem with streaming higher res LOD (be it a bug or a memory constraint)Ģ. If you are able to see low res textures at any screen resolution that usually means one of the two things:ġ. The ability and necessity to use higher resolution textures is related mainly to the object's distance from the camera. If only there was some way to force 4k textures from some. They do look great at native, but since 1440p isn't 4k then why use 4k textures, right? I dont know why they never uploaded a high rez texture pack for some of these textures, ridiculous. Originally posted by THE KING ADROCK AKA JIGGAWATZ!!!:certain textures are horrible looking in many places on extreme preset at 1440p.
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