![]() ![]() At Frame The frame at which the incoming animation is applied. Insert inserts the motion at the chosen frame and moves any subsequent, existing keys to the end of the incoming motion. Replace overwrites the keys in the scene with the incoming motion, starting at the chosen frame. Replace/Insert Determines how existing keys are treated when the animation is loaded. Absolute sets the values of objects in the scene the scene to those of the motion so, for example, it would move a character to a new location and start the animation there. Relative starts the loaded motion at the current values of the selected objects in the scene. Relative/Absolute Determines how incoming animation affects existing values. If Load Into Active Layer is off, clicking Yes to create the map file opens the Map Animation dialog showing all animation tracks in all layers, and you need to use the Map Animation controls to map the tracks before saving the mapping and loading the motion. All you need to do is save the mapping, and then load the motion. If Load Into Active Layer is on, when you click Yes to create the map file, the Map Animation dialog opens showing only the active layer's tracks in the Current list, and the tracks are already mapped correctly in the Mapped list. Whether Load Into Active Layer is on or off, when you load animation to an object after changing its Animation Layers status, 3ds Max prompts you to create a map file. ![]() For example, if a sphere's X position track before enabling Animation Layers is Sphere01\Transform\Position\X Position, then after enabling Animation Layers it might change to Sphere01\Transform\Position\Base Layer\X Position (the layer name is inserted into the controller name). Remapping is necessary in this case because enabling or disabling Animation Layers causes the full controller names to change. This option makes it easier to load an animation file to an object that has had Animation Layers enabled (or disabled) subsequent to saving the animation files. Load Into Active Layer Loads the animation file into the active layer. The controls in the upper-left corner of the dialog are standard file-browsing controls. ![]()
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